“Ultimately, we think in a year or two well have games that are running faster and feel more responsive in the cloud than they do locally,” Bakar says to Edge, “regardless of how powerful the local machine is.” Barkar went on to discuss Googles “negative latency” technology, which would dynamically increase FPS in games to reduce latency when necessary, but the exec went as far as suggesting that Google could soon be able to predict what buttons players are going to press next. As a new...

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