n the wake of Grand Theft Auto IIIs success in the early noughties, many action games were happy to follow Rockstars blueprint and build a big city map, where the player could roam freely and do heinous things to passers by. Illusion Softworks now 2K saw things differently: if the hardware of the day was capable of realising enormous 3D spaces, why not treat a virtual city as a grand movie set, rather than a sociopaths playpen? So they did. The original Mafia: City of Lost Heaven, in 2002, was...

Read the full article at Guardian

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