“The console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet,” Iwiński said. “I and the entire leadership team are deeply sorry for this, and this video is me publicly owning up to that. Please don’t fault any of our teams for what happened.” Iwiński went on to explain, from his perspective, how the game came to launch with so many bugs on PlayStation 4 and Xbox One that it was often unplayable . One week after the...

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