Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet, Iwinski said in the message. I, and the entire leadership team, are deeply sorry for this, and this video is me publicly owning up to that. The core of the problem, Iwinski said, was the in game streaming system that Cyberpunk 2077 used to feed content and game mechanics to the engine without frequent breaks for loading. That system had to be constantly improved for last gen...

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