Microsoft is lowering the revenue cut it takes on games sold through its Microsoft Store on PCs from 30 percent to 12 percent, marking a new front in its uphill battle to take on competing game distribution platforms like Steam and the Epic Games Store. Having a clear, no strings attached revenue share means developers can bring more games to more players and find greater commercial success from doing so, Microsoft Head of Game Creator Experience and Ecosystem Sarah Bond wrote in an...

Read the full article at Arstechnica

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