While running at 60Hz, Digital Foundry found that Halo Infinite ran at 1080p, although it could drop just below that mark. However, running at 120Hz, the story was different, with resolutions dipping as low as 540p in some situations. That being said, 540p dips on the Series S arent extremely common, and the game would adjust to 720p instead. On Xbox One S, Halo Infinite makes a number of visual compromises to maintain its target frame rate of 30 frames per second. Among the various downgrades...

Read the full article at Digital Trends