GDC 2013 was tough for independent developers and Xbox. It was clear that the way we were working with indie devs – which had seemed so progressive and groundbreaking just five years earlier when 2008s “Summer of Arcade” launched indie games into the gaming mainstream with titles like Castle Crashers , Braid , and Geometry War: Retro Evolved 2 – was just not working. The indie dev scene was growing faster than anything wed ever seen, and our business processes and back end just couldnt keep up....

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