“Is it? I thought I was making a normal one this time,” he says with an almost sad sincerity. That speaks to Takahashi’s limitless creativity; his version of normal is still unlike anything in the video game world today. Where else are you going to find an adventure game about a teenager eternally stuck in a T pose? Though it may be more traditional than something like Wattam , To a T is shaping up to be an utter delight that finds one of gaming’s most playful designers...

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