The idea for Perks wasnt just something we pulled out of thin air—it came from some important questions we kept asking ourselves in design meetings. Questions like, “How can we bring more dynamic gameplay to Overwatch?” and “How do we heighten the hero fantasy and give you the opportunity to lean into different playstyles?” We wanted to find new ways to challenge and delight our players, and giving you more in game choice seemed like the perfect solution. Enter Perks—a system that allows us t
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