Microsoft just unveiled DirectX Raytracing DXR 1.2 at the Game Developers Conference 2025, an update to the DirectX technology stack it calling the next evolution in graphics. While the full showcase will be shown to the public later, the company is promising some major advancements in path tracing performance via opacity micromaps and shader execution reordering. According to a developer blog post by Senior Program Manager Lead at Microsoft, Cassie Hoef, Microsoft is working with hardware pa

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