For those catching up, Auto SR, short for Automatic Super Resolution, operates at the Windows OS level rather than requiring developers to add it to individual games. This means that any DirectX 11 or DirectX 12 title can potentially benefit from the technology, without an additional patch. When docked, Auto SR uses the Ally X’s dedicated NPU , found only in its Ryzen AI Z2 Extreme chip, not the base Ally, to upscale games to 1440p like detail while running at a lower native resolution.

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