The warning signs emerged more clearly among teenagers showing symptoms of compulsive or dysregulated gaming. So if someone faces loss of control while gaming, can’t deny the craving, uses deception to continue playing despite the negative consequences, they are the ones actually in danger. The peer reviewed study, published via Techxplore in Computers in Human Behavior , examined 3,854 adolescents between 12 and 16 years old. Researchers assessed average daily gaming time alongside...

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